The Project & Goal

Proprio is developing a cutting edge VR surgical navigation platform, to aid surgeons during spinal deformity surgeries. Leveraging virtual reality, 3D imaging, robotics, and AI, the goal is to increase a surgeon’s accuracy and efficiency during pedicle screw placement and also reduce the need for intraoperative use of harmful radiation imaging techniques.

 

My Role

As a UX/UI Designer at Proprio I have contributed to the design and development in the following areas.

  • Competitive research and feature analysis.

  • Design of the product’s early stage end to end user experience.

  • Low/high fidelity wireframing and prototyping of the end to end user experience.

  • Assisting in the design of the information architecture of the end to end user experience.

  • Assisting in the design of the preoperative/intraoperative planning and navigation for the desktop and VR user experience.

  • Design and documentation of the product’s design language.

  • Conducting user interviews and live interactive OR testing.